Reply to Re: GoD v1.1
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Anti-cheat is a waste of time IMO. There's nothing you can do to completely prevent a player from cheating. Also, the Ultimate cheat has it's uses in DMODs. Since virtually no DMOD is perfect and bug free, there may be times the player needs to warp to escape a hardness bug, get out of an unbalanced fight, or escape a faulty screenlock.
Then there's also cheating by the editor or altering your scripts. You're just making things harder on yourself.
However, if you're determined, about all you can do is to have double stats (where stat must = psuedostat or the player is declared a cheater), make a keyscript for common cheat keys, and have screenlocks that loop. That would keep out the less persistent cheaters, but if someone really wants to cheat, there's really no way you can stop them.
Then there's also cheating by the editor or altering your scripts. You're just making things harder on yourself.
However, if you're determined, about all you can do is to have double stats (where stat must = psuedostat or the player is declared a cheater), make a keyscript for common cheat keys, and have screenlocks that loop. That would keep out the less persistent cheaters, but if someone really wants to cheat, there's really no way you can stop them.