Reply to Re: v1.09?
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This is how I see it, without a community to build on it, it would be pointless, so a potentially new engine would be built around being familiar, meaning scripts attached to objects(sprites), but with much greater functionality.
Having it use lua or python would be a great step up from dinkc, since it's widely known languages, and very fitting ones too.
Simple functionality like leveling and attributes could be pre-made script package with a simple layer that most users would not have to understand, but still so that the core of the engine isn't as un-dynamic as dink pretty much is.
Having things like AI's also move from being hardcoded to being scripts and the ability to pack together scripts and resources as packages that a DMOD could import, and the script packages act like simple libraries to use, so that the core mechanics of a dmod could be written from scratch.
Having it use lua or python would be a great step up from dinkc, since it's widely known languages, and very fitting ones too.
Simple functionality like leveling and attributes could be pre-made script package with a simple layer that most users would not have to understand, but still so that the core of the engine isn't as un-dynamic as dink pretty much is.
Having things like AI's also move from being hardcoded to being scripts and the ability to pack together scripts and resources as packages that a DMOD could import, and the script packages act like simple libraries to use, so that the core mechanics of a dmod could be written from scratch.