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August 4th 2010, 04:56 AM
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Kyle
Peasant He/Him Belgium
 
Freedink's not going away if a new engine would be created as Beuc already said though. Plus, Scratcher, it's true that it would take time for this community to adapt to a (potentially) new scripting language, but the point is that such an engine and toolset would also attract many, many new people to it. There's a hunger for easy to use game creators out there and not many good ones to still that hunger (I can count them on one hand).

Beuc already said that adding new functionality to Dink's scripting in Freedink is too much hard work, so if we want to have a chance at a full Dink ressurection, it's going to have to take the form of something new. Nobody said you can't still release normal d-mods after the new one's released either.