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July 30th 2010, 09:53 AM
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Someone
Peasant He/Him Australia
 
Maybe novashell is a better Dink is the way I defined the essence of Dink, but it's lack of support by anyone besides Seth isn't inspiring. I also don't think that the new language necessarily has to be more complex than DinkC. Perhaps we can add to the essence of Dink the properties of being screen-based (as opposed to most RPGs where the visible area is always centred on the player), and having sprites with "attached" scripts, and the scripts having main/hit/attack/etc functions. All of this would restrict the power of the engine, but retain the relative easiness to create DMODs. And it would mean novashell is not a better Dink because it is more powerful and complex (as far as I can tell).

Valuing backwards compatibility means that any improvement to Dink might be retricted to just a new function or something like that, because it seems to be hard not to break old DMODs by replacing features..