Reply to Re: v1.09?
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Wouldn't novashell technically be a better choice if you don't value backwards compatibility? I think Seth already made a test game using Dink's original map, so it wouldn't be impossible to import Dink's graphics...
I think most of us have some feeling with the game itself and everything that surrounds it rather than just with a good RPG engine. So we'd have to think about what makes this game 'Dink'. To me the DMODs that have been made up to this date are a valuable part of this, so backwards compatibility is important to me.
EDIT: Come to think of it, I think making DMODs relatively easy has always been an important part of Dink so replacing DinkC by a complex to learn language would get to an important part of Dink I think. Though maybe that's just me...
I think most of us have some feeling with the game itself and everything that surrounds it rather than just with a good RPG engine. So we'd have to think about what makes this game 'Dink'. To me the DMODs that have been made up to this date are a valuable part of this, so backwards compatibility is important to me.
EDIT: Come to think of it, I think making DMODs relatively easy has always been an important part of Dink so replacing DinkC by a complex to learn language would get to an important part of Dink I think. Though maybe that's just me...