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Reply to Re: New Dev File: IPD's Armour Demonstration

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July 5th 2010, 04:34 PM
fairy.gif
Someone
Peasant He/Him Australia
 
Wow, awesome file iplaydink The inventory looks beautiful and I think it would be a great addition to all future DMODs to add some much needed complexity to Dink's simplistic gameplay.

Unfortunately it seems a bit buggy, and I'm not sure what the problem is. I noticed that sometimes equiping items for one slot made it appear that I had unequiped items for another slot? Sometimes I have to equip items twice for it to appear on the character. Finally, the stat increase sound effect would play for the helmets and heavy boots but not the armor and pants, maybe because the latter also affect life, which is a minor inconsistency which bugged me a little.

Also I noticed you used 21 global variables, and the key-69.c script involves 16 local variables. Since key-69.c can be run at anytime, there must always be 16 spare active variable slots for it, which means 16 potential global variables cannot be used. So effectively the script uses 37 global varibles. You can reduce this number dramatically but at the cost of readability of the code, so I'm not sure if you should do this (at least not until the bugs have been fixed anyway), but you should at least report this in the readme as it is important information for developers who may add this to their DMOD.