Reply to Re: kill sound
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Here is the main from save-bot (modified).
void main( void )
{
kill_all_sounds();
sp_seq(&current_sprite, 449);
sp_sound(&current_sprite, 34);
sp_brain(&current_sprite, 6);
sp_hitpoints(&current_sprite, 0);
}
playsound(56, 22050,0, 0, 0); is in the start script, right after the sounds load. Still no luck.
void main( void )
{
kill_all_sounds();
sp_seq(&current_sprite, 449);
sp_sound(&current_sprite, 34);
sp_brain(&current_sprite, 6);
sp_hitpoints(&current_sprite, 0);
}
playsound(56, 22050,0, 0, 0); is in the start script, right after the sounds load. Still no luck.