Reply to Re: Tile Hardness help
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Alright, so here's where I'm sitting.
I loaded up the new hard.dat, then went through my whole dmod and pretty much hit the delete key on every part of every map.. it was really messed up.. so now that's good.
I also have a bunch of new tiles, so I'm now sticking what I can onto the blank space left in most of the original tile bmps.
Now, Redink, is there a good way for me to copy over the generic pit hardnesses you talk about in the hard rewrite readme over to my new tiles?
Basically, I don't want to remove any of the original, but I have something shaped just like the pit, so it could use the exact same hardnesses as the rest. So, is there a way to asign the hardness for the rest of the tile bmp that I'll be filling, or do I have to copy over the hardness squares within the editor for every single spot I use the new sutff in?
Wow I hope you understand that, I'm not sure I do.
I loaded up the new hard.dat, then went through my whole dmod and pretty much hit the delete key on every part of every map.. it was really messed up.. so now that's good.
I also have a bunch of new tiles, so I'm now sticking what I can onto the blank space left in most of the original tile bmps.
Now, Redink, is there a good way for me to copy over the generic pit hardnesses you talk about in the hard rewrite readme over to my new tiles?
Basically, I don't want to remove any of the original, but I have something shaped just like the pit, so it could use the exact same hardnesses as the rest. So, is there a way to asign the hardness for the rest of the tile bmp that I'll be filling, or do I have to copy over the hardness squares within the editor for every single spot I use the new sutff in?
Wow I hope you understand that, I'm not sure I do.