Reply to Re: How do you disable Dink's diags?
If you don't have an account, just leave the password field blank.
>The closest thing you can do to this effect is what Erwin did in MM for the second player which continually walks in a direction you press (WASD) and requires pressing a button to stop.
I made scripts that can do button holds, but there is a delay of maybe 200ms before the release is recognised.
>In conclusion, I don't believe what you're asking is possible with Dink's limitations.
Pretty much. Besides controlling Dink's movement directly in DinkC, the only way I can think is to do 4 hard invisible sprites that shadow Dink and block the diagonal movement. But enemies would bump into the hard sprites. touch sensitive (ie touch_damage -1) sprites that put Dink back when he touches them might work but probably would be jittery and look weird.
I made scripts that can do button holds, but there is a delay of maybe 200ms before the release is recognised.
>In conclusion, I don't believe what you're asking is possible with Dink's limitations.
Pretty much. Besides controlling Dink's movement directly in DinkC, the only way I can think is to do 4 hard invisible sprites that shadow Dink and block the diagonal movement. But enemies would bump into the hard sprites. touch sensitive (ie touch_damage -1) sprites that put Dink back when he touches them might work but probably would be jittery and look weird.