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Reply to Re: New Dev File: Platform Transportation

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April 19th 2010, 07:30 AM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
The range of the forks is fine. It's supposed to be a challenge to get the timing right.

Hmm the platform flying off the track.. This isn't a normal occurrence.

Though it is a major bug, there may not be much anything I can do about it. I know that since it uses touch() it could skip if Dink suffers touch damage right before he hits it. I thought I had eliminated any other instance of this problem because this hasn't heppened to me during any of my testing lately.

The alternative was to use damage(), but then there would still be problems if it damaged something right before Dink hits the turn. It was originally using this, but I figured out that if I threw a fireball into the turn points as I was hitting it, Dink would pass through into the abyss.

Edit: I just realized how unforgiving this thing is on laggy computers

Edit 2: Just fixed a bug that caused Dink to 'warp' on a screen with the orange cross. (Nevermind, it's still broken)

@MsDink: The 3rd screenshot.. uh.. wtf? Just noticed it happening to me too, but that doesn't make any sense. lol. oh boy..