Reply to Re: Stupid boots.
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It's for a savebot that checks for the boots:
If Dink is on the same screen as the savebot, when I equip the boots Dink speed will be set to fast. If I unequip them Dink's speed will still be fast even when he got his fists equipped. &whe and &log are heavy items that slows Dink down and &boo are the boots.
void main( void ) { sp_seq(¤t_sprite, 449); sp_sound(¤t_sprite, 34); sp_brain(¤t_sprite, 6); sp_hitpoints(¤t_sprite, 0); int &log = count_item("item-l"); if (&log > 0) { int &boo; &boo = count_item("boots-s1"); if (&boo > 0) { // If (&cur_weapon == "boots-s1") //{ set_dink_speed(2); } else { set_dink_speed(4); } } //} int &whe = count_item("item-l"); if (&whe > 0) { int &boo; &boo = count_item("boots-s1"); if (&boo > 0) { // If (&cur_weapon == "boots-s1") //{ set_dink_speed(2); } else { set_dink_speed(4); } } } //} void hit( void ) { say("Die, strange machine that doesn't belong here!", 1); }
If Dink is on the same screen as the savebot, when I equip the boots Dink speed will be set to fast. If I unequip them Dink's speed will still be fast even when he got his fists equipped. &whe and &log are heavy items that slows Dink down and &boo are the boots.