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April 1st 2003, 08:30 PM
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Sweet, I'll try that.

One problem with the script right now tho, an enemy that attacks it's attacker, using sp_target(&current_sprite, &enemy_sprite); will attack where the spike was..

This doesn't happen for missiles.. so I was wondering if there's an easy way to have the enemy attack dink if it knows it was the spell, other than tedius ways like checking the seq of &enemy_sprite, because i'd have to do that on all my enemy scripts...