Reply to Re: Sequence Changes
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April 9th 2010, 12:56 AM

Sparrowhawk


I don't think there's a way to tell when a sequence has finished (unfortunately), you can either try timing a wait which is dodgy as you said or I usually work around problems like this by 'faking' the sequence.
Instead of sp_seq use this:
Instead of sp_seq use this:
sp_pframe(&sprite, 1); wait(50); sp_pframe(&sprite, 2); wait(50); sp_pframe(&sprite, 3); wait(50); sp_pframe(&sprite, 4); wait(50); sp_pframe(&sprite, 5);