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April 9th 2010, 12:56 AM
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Sparrowhawk
Ghost They/Them
 
I don't think there's a way to tell when a sequence has finished (unfortunately), you can either try timing a wait which is dodgy as you said or I usually work around problems like this by 'faking' the sequence.

Instead of sp_seq use this:
sp_pframe(&sprite, 1);
wait(50);
sp_pframe(&sprite, 2);
wait(50);
sp_pframe(&sprite, 3);
wait(50);
sp_pframe(&sprite, 4);
wait(50);
sp_pframe(&sprite, 5);