The Dink Network

Reply to 6 questions

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
April 6th 2010, 11:12 AM
duckdie.gif
6. I managed to get an EvilDink as a seperate sprite but his hit sequence makes him turn into the real dink(any weapons)

Weapons sprite script in Dink.ini:
load_sequence_now graphics\evil\sword\hit\d-sa2- 932 75 52 92 -23 -12 24 11
load_sequence_now graphics\evil\sword\hit\d-sa4- 934 75 74 90 -23 -13 23 14
load_sequence_now graphics\evil\sword\hit\d-sa6- 936 75 33 92 -18 -14 18 10
load_sequence_now graphics\evil\sword\hit\d-sa8- 938 75 46 109 -17 -16 17 10

load_sequence_now graphics\evil\hit\normal\ds-h2- 951 75 60 72 -19 -9 19 9
load_sequence_now graphics\evil\hit\normal\ds-h4- 953 75 61 73 -19 -10 19 10
load_sequence_now graphics\evil\hit\normal\ds-h6- 955 75 58 71 -18 -10 18 10
load_sequence_now graphics\evil\hit\normal\ds-h8- 957 75 61 71 -19 -10 19 10

//bow weapon diags

load_sequence_now graphics\evil\bow\hit\d-ba1- 931 75 57 84 -20 -12 20 12
load_sequence_now graphics\evil\bow\hit\d-ba3- 933 75 33 86 -19 -13 19 13

load_sequence_now graphics\evil\bow\hit\d-ba7- 935 75 54 82 -19 -11 19 11
load_sequence_now graphics\evil\bow\hit\d-ba9- 937 75 37 78 -21 -10 21 10
and the script that makes Dink turn into evil dink:
void main( void)
{
freeze(1);
say_stop("Transform!", 1)
sp_base_walk(1, 900);
sp_base_idle(1, 920);
sp_base_attack(1, 950);
push_active(0);
unfreeze(1);
}