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I was wondering if there was a way to keep a sprite from dying in its die() procedure. Like, if I wanted a sprite to have a 50% to be restored to full health instead of dying. I've tried a simple sp_hitpoints(¤t_sprite, 50); but that doesn't seem to be enough, the sprite still dies.
I assume it has to do with the fact that the sprite is actually already dead internally when the die procedure is called, but I distincly remember dmods having the kind of functionality I'm thinking of, I just can't remember which ones to take a peek.
I assume it has to do with the fact that the sprite is actually already dead internally when the die procedure is called, but I distincly remember dmods having the kind of functionality I'm thinking of, I just can't remember which ones to take a peek.