Reply to Re: Alternative hero and Visions
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This is the line you're looking for. It's right at the top under all the if statements. Perhaps you were confused by the commentary following it? Anyways, just change the 100 to 720.
And the knight is always moving because his base idle is the same as his base walk. You could set the base idle to -1 and he'll stand still, but he'll also be frozen on the last attack frame until he moves after attacking. You pick which one you prefer.
&basehit += 100; //100 is the 'base' for the hit animations, we just add
And the knight is always moving because his base idle is the same as his base walk. You could set the base idle to -1 and he'll stand still, but he'll also be frozen on the last attack frame until he moves after attacking. You pick which one you prefer.