Reply to Re: Alternative hero and Visions
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I forgot something. I think I read in the DinkC Reference that set_dink_base_push() isn't saved with the game, so if you load a game, the game will use Dink's push if you haven't started a new game since you last quit. An easy fix should be to put set_dink_base_push(290); somewhere in start.c. It really shouldn't matter where.
Edit
Uh oh, set_dink_base_push() is making me walk through hardness. You can always disable push altogether by using this if it's not working for you either
This is very odd..
Edit
Uh oh, set_dink_base_push() is making me walk through hardness. You can always disable push altogether by using this if it's not working for you either
push_active(0);
This is very odd..