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March 8th 2010, 06:55 AM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
I once made a test D-Mod (The precursor to DESA believe it or not, a random assortment of stuff) which had 15 save slots.

Yes, more than 10 save slots is definitely possible, you just need to change the loading and saving scripts (There are at least two scripts that I know of that have a load option, the START-x.C script and the script for when Dink dies. Wait - the ESCAPE menu script would have one as well, wouldn't it? That's three scripts, plus the savebot script for saving)