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If the Dink engine supports an infinite amount of save slots, does that mean a D-Mod could potentially save massive amounts of hidden data? Like, using one save slot to store half a persons game information, and using another save slot to store the rest? Or maybe a sav slot could be used to store configuration information for a particular D-Mod, so that settings that effect one D-Mod wouldn't affect another?
Discuss.
Discuss.