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March 7th 2010, 08:32 PM
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Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
If the Dink engine supports an infinite amount of save slots, does that mean a D-Mod could potentially save massive amounts of hidden data? Like, using one save slot to store half a persons game information, and using another save slot to store the rest? Or maybe a sav slot could be used to store configuration information for a particular D-Mod, so that settings that effect one D-Mod wouldn't affect another?

Discuss.