Reply to Re: Papyrus Adventures (The): Development Thread [NEW]!
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One of them is this:
void main(void)
{
int &malakies;
&malakies == 0;
}
void talk(void)
{
if (&magican1 == 0)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Wow, are you a magican?", 1);
wait(200);
say_stop("`0What a bad way to start your day, what do you want?", ¤t_sprite);
wait(200);
say_stop("Can you teach me magic?", 1);
wait(200);
say_stop("`5Only if you have 3 magic, i could teach you fireball", ¤t_sprite);
wait(200);
if (&magic >= 3)
{
say_stop("Hehehehe, i already have!", 1);
wait(200);
say_stop("`0dang, here you go!", ¤t_sprite);
add_magic("mag-fbl",437, 1);
unfreeze(1);
unfreeze(¤t_sprite);
}
else
{
say_stop("dang, be right back!", 1);
&malakies += 1;
}
&magican1 += 1;
if(&magican1 == 1)
{
say_stop("`0What do you want again?", ¤t_sprite);
if(&malakies == 1)
{
say_stop("I dont think i need something at the moment...", 1);
}
if(&malakies == 0)
{
if (&magic >= 3)
{
say_stop("I have the magic that fireball requires!", 1);
add_magic("mag-fbl",437, 1);
}
if (&magic >= 3)
{
say_stop("I dont have the magic that fireball requires!", 1);
}
}
}
unfreeze(1);
unfreeze(¤t_sprite);
}
It just doesnt work, it doesnt crash, but it doesnt work too..
void main(void)
{
int &malakies;
&malakies == 0;
}
void talk(void)
{
if (&magican1 == 0)
{
freeze(1);
freeze(¤t_sprite);
say_stop("Wow, are you a magican?", 1);
wait(200);
say_stop("`0What a bad way to start your day, what do you want?", ¤t_sprite);
wait(200);
say_stop("Can you teach me magic?", 1);
wait(200);
say_stop("`5Only if you have 3 magic, i could teach you fireball", ¤t_sprite);
wait(200);
if (&magic >= 3)
{
say_stop("Hehehehe, i already have!", 1);
wait(200);
say_stop("`0dang, here you go!", ¤t_sprite);
add_magic("mag-fbl",437, 1);
unfreeze(1);
unfreeze(¤t_sprite);
}
else
{
say_stop("dang, be right back!", 1);
&malakies += 1;
}
&magican1 += 1;
if(&magican1 == 1)
{
say_stop("`0What do you want again?", ¤t_sprite);
if(&malakies == 1)
{
say_stop("I dont think i need something at the moment...", 1);
}
if(&malakies == 0)
{
if (&magic >= 3)
{
say_stop("I have the magic that fireball requires!", 1);
add_magic("mag-fbl",437, 1);
}
if (&magic >= 3)
{
say_stop("I dont have the magic that fireball requires!", 1);
}
}
}
unfreeze(1);
unfreeze(¤t_sprite);
}
It just doesnt work, it doesnt crash, but it doesnt work too..