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February 19th 2010, 11:40 AM
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Ghost They/Them
 
That also happens on the screen with BatHat casting "negative rainbow". That happens because you don't use kill_this_task() in spawned scripts, so the number of scripts reaches its limit.
I experienced that 50 times on that screen (it took me 50 attempts to figure out how to get out of that screen). BatHat kept saying "SUMMON NEGATIVE RAINBOW" with no effect, and everytime I casted "Acid Rain" the shining thingie will just get stuck on something and play its animation forever (I mean, fountain animation was not appearing) and that's a good proof that the problem is with number of scripts running.
I think, the cause with the Seth's spell is pretty much the same: the spawned scripts don't get killed.
Remember: spawned script doesn't terminate when its main() function reaches its end. It must be terminated explicitly with a call to kill_this_task() from the spawned script.