Reply to Re: vision
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Add this script to the screen where the Bonca is supposed to appear:
Then add this to the script when you talk to John:
Then add the Bonca in the screen when it's vision 2, and give it it's own script.
void main( void ) { if (&yourtexthere == 1) &vision = 2; else &vision = 1; }
Then add this to the script when you talk to John:
&yourtexthere = 1;
Then add the Bonca in the screen when it's vision 2, and give it it's own script.