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January 13th 2010, 02:29 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Add this script to the screen where the Bonca is supposed to appear:

void main( void )
{
if (&yourtexthere == 1)
&vision = 2;
else
&vision = 1;
}


Then add this to the script when you talk to John:

&yourtexthere = 1;


Then add the Bonca in the screen when it's vision 2, and give it it's own script.