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January 13th 2010, 04:45 AM
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metatarasal
Bard He/Him Netherlands
I object 
ExDeathevn is right, Dink's house burning is done with visions. Vision 1 is the house burning and vision 2 is the burnt house. No vision is used for the house in its normal state.

To use visions you need to set the vision property of the person you only want to appear to a certain value other than 0, say 5. Then you attach a script to the screen that sets the vision to 5 when you want the sprite to be visible. Something like this should work:

void main(void)
{
if (&story > 7)
{
&vision = 5;
}
}


Also, you can check chapter 9 in my tutorial for a more extensive explaination.