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January 6th 2010, 09:21 AM
peasantmb.gif
YeOldeToasT
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
I'd like to see your automatic potion drinker. I would probably use some math to determine current life as a percentage of the total, save it as a variable (25%, 50, 75 etc), then act accordingly to top up. Depending on whether your potions restore a fixed value of health, or a percentage of total health.

Otherwise lifemax - life saved to a variable with a series of if statements may work. (if <= 5 drink small etc.) But then of course the problems of having one large potion left, and only requiring minimal healing comes into the mix. Drinking my last large potion accidentally when I am missing 2HP would piss me right off. Maybe warning them somehow/getting confirmation. You'll have to think all this through to prevent it from becoming a botched system.

Map it to a key as well. (Z, X, A, bottom row.). I don't want to go into the inventory and through loads of choice menus just to heal. I'd sooner use Ultimate Cheat.

I thought the potion system in Day of the Carcass worked the best. It's been done before too (FB3 and others).

If you pull this off, it will be as cool as cooltext.