Reply to Re: MMORPG Dink Feature Specifications
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Should I... say something?
Wow, what a surprise I got when the post count was increased by 30!
As the main developer, I would like to say something. Yes, there will be levels. No, there will not be 250, The amount of levels is yet TBA. There will not be low amounts of levels, Skull, but there will hopefully not be any mindless grinding.
There will be a major focus on PvP, so we can't have excessive levels unless there will be enough players to have at least a couple of people within each level range (i.e. lvl 10-15). This will put a theoretical level cap on the playability of the game, stretch it too thin and playability drops.
There will probably be less than 100 levels, though I'm not too sure yet.
Also, a really big issue that comes to mind is something TGA brought up.
How long shou,d it take to raise your level?
If it takes only a short amount of time to raise your level, soon everyone will be at the max, and there won't really be much to do. If it raises to slowly, everybody will be stuck doing repetitive tasks over and over again. There is a delicate balance that BG and I will have to work out. No, you will not be able to level to 35 or whatever in a day. Tough luck to those that want to, it is, for the most part, an unacheivable goal. I'm leaning towards dynamic leveling systems, where the higher your level the longer it takes to raise it, but the rate at which this happens will still need to be modified.
Just my 2 cents... now where's my banana?
Wow, what a surprise I got when the post count was increased by 30!
As the main developer, I would like to say something. Yes, there will be levels. No, there will not be 250, The amount of levels is yet TBA. There will not be low amounts of levels, Skull, but there will hopefully not be any mindless grinding.
There will be a major focus on PvP, so we can't have excessive levels unless there will be enough players to have at least a couple of people within each level range (i.e. lvl 10-15). This will put a theoretical level cap on the playability of the game, stretch it too thin and playability drops.
There will probably be less than 100 levels, though I'm not too sure yet.
Also, a really big issue that comes to mind is something TGA brought up.
How long shou,d it take to raise your level?
If it takes only a short amount of time to raise your level, soon everyone will be at the max, and there won't really be much to do. If it raises to slowly, everybody will be stuck doing repetitive tasks over and over again. There is a delicate balance that BG and I will have to work out. No, you will not be able to level to 35 or whatever in a day. Tough luck to those that want to, it is, for the most part, an unacheivable goal. I'm leaning towards dynamic leveling systems, where the higher your level the longer it takes to raise it, but the rate at which this happens will still need to be modified.
Just my 2 cents... now where's my banana?