Reply to Re: My project
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Of course, background talking will always use the old system. I haven't implemented an algorithm to work on the "announcements" (that's how I like to call the background talking strings) yet (that's why they show up that way), but I will. In fact, my "homework" for the next weekend was already planned to be complete game messaging (such as hotkey hints, tutorial messages etc.) and announcements overhaul since the way parameters are passed down grew up to be not to my liking.
About the font: I'm currently using one font for all the text but I will change that immediately before the demo release. I will most likely use a font similar to the old Dink font for dialogues, and a new one for other stuff.
About the font: I'm currently using one font for all the text but I will change that immediately before the demo release. I will most likely use a font similar to the old Dink font for dialogues, and a new one for other stuff.