Reply to Re: I'm making a D-Mod
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Back to the d-mod that as far as we know is only a concept and even that is very lenient. If you actually have an idea, don't post about it until you actually have something to show for it or need advice on scripting and crap.
In my add-on development for Battle for Wesnoth, I have an idea that would probably result in awesomeness that would crash the server. Difference is, I have no evidence of such an add-on existing or in the process of becoming real but I don't post about it. All that the BfW community can find out is that it is in the "thinking stage" as shown on my forum signature there. That is the equivalent amount of knowledge we can get about your d-mod right now.
This isn't twitter, if you're gonna say stuff like this you have to back it up.
In my add-on development for Battle for Wesnoth, I have an idea that would probably result in awesomeness that would crash the server. Difference is, I have no evidence of such an add-on existing or in the process of becoming real but I don't post about it. All that the BfW community can find out is that it is in the "thinking stage" as shown on my forum signature there. That is the equivalent amount of knowledge we can get about your d-mod right now.
This isn't twitter, if you're gonna say stuff like this you have to back it up.