Reply to Re: Bad potion script?
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@magicman:
mo, because the script is in void talk(void), and runs whenever dink talks to the attached sprite
@exdeath:
what do you mean by 'it won't do anything when I talk to pick up the potion from a shelf.'? do you mean it won't say anything (in which case it looks like your global variable's off) or it just won't say what you want it to?
mo, because the script is in void talk(void), and runs whenever dink talks to the attached sprite
@exdeath:
what do you mean by 'it won't do anything when I talk to pick up the potion from a shelf.'? do you mean it won't say anything (in which case it looks like your global variable's off) or it just won't say what you want it to?