Reply to Re: Problems With Tree Burning Sequence
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The burning tree is probably not really related... Are the sword graphics loaded first in dink.ini? The original code looks like this:
Switching their places might seem insignificant, but it's really not.
load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11 load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14 load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10 load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10 load_sequence_now graphics\dink\hit\normal\ds-h2- 102 75 60 72 -19 -9 19 9 load_sequence_now graphics\dink\hit\normal\ds-h4- 104 75 61 73 -19 -10 19 10 load_sequence_now graphics\dink\hit\normal\ds-h6- 106 75 58 71 -18 -10 18 10 load_sequence_now graphics\dink\hit\normal\ds-h8- 108 75 61 71 -19 -10 19 10
Switching their places might seem insignificant, but it's really not.