Reply to Re: Problems With Tree Burning Sequence
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Dink.ini line for burning trees:
that's all i found that the ini had to do with it.
Ini lines for sword:
arm() procedure from my sword script:
It all looks fine to me, from what my limited knowledge can tell, it should work.
load_sequence_now graphics\lands\trees\treefire\tree-f 20 35 81 196 -14 -4 16 17
that's all i found that the ini had to do with it.
Ini lines for sword:
load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11 load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14 load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10 load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10 set_frame_special 102 3 1 set_frame_special 104 3 1 set_frame_special 106 3 1 set_frame_special 108 3 1 set_frame_delay 102 2 100 set_frame_delay 104 2 100 set_frame_delay 106 2 100 set_frame_delay 108 2 100
arm() procedure from my sword script:
void arm(void) { //sword range sp_distance(1, 50); sp_range(1, 40); //sword strength added &strength += 5; sp_attack_hit_sound(1, 10); sp_attack_hit_sound_speed(1, 8000); init("load_sequence_now graphics\dink\sword\walk\d-sw1- 71 43 64 69 -14 -10 14 10"); init("load_sequence_now graphics\dink\sword\walk\d-sw2- 72 43 35 70 -21 -10 19 10"); init("load_sequence_now graphics\dink\sword\walk\d-sw3- 73 43 28 69 -13 -9 13 9"); init("load_sequence_now graphics\dink\sword\walk\d-sw4- 74 43 66 75 -14 -12 20 12"); init("load_sequence_now graphics\dink\sword\walk\d-sw6- 76 43 27 69 -23 -10 23 10"); init("load_sequence_now graphics\dink\sword\walk\d-sw7- 77 43 38 94 -20 -10 20 10"); init("load_sequence_now graphics\dink\sword\walk\d-sw8- 78 43 30 96 -15 -12 15 12"); init("load_sequence_now graphics\dink\sword\walk\d-sw9- 79 43 31 80 -13 -9 13 9"); init("load_sequence_now graphics\dink\sword\idle\d-si2- 12 250 74 73 -17 -12 16 9"); init("load_sequence_now graphics\dink\sword\idle\d-si4- 14 250 57 103 -11 -12 16 10"); init("load_sequence_now graphics\dink\sword\idle\d-si6- 16 250 30 92 -15 -9 11 9"); init("load_sequence_now graphics\dink\sword\idle\d-si8- 18 250 35 106 -15 -12 15 9"); init("load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11"); init("load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14"); init("load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10"); init("load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10"); int &basehit; }
It all looks fine to me, from what my limited knowledge can tell, it should work.