Reply to Re: How to keep a sound play in the background?
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The script in the original post looks okay, except you're missing a ; after goto loop. Possibly, using &wait as the name of the local could also be problematic... but probably not.
If you attach that script to a sprite on a screen, it should work just fine, as long as you have a sound loaded in slot 50. Trying to play a nonexistant sound will crash the game.
If you attach that script to a sprite on a screen, it should work just fine, as long as you have a sound loaded in slot 50. Trying to play a nonexistant sound will crash the game.