The Dink Network

Reply to Re: How to keep a sound play in the background?

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
December 18th 2009, 05:51 AM
spike.gif
The script in the original post looks okay, except you're missing a ; after goto loop. Possibly, using &wait as the name of the local could also be problematic... but probably not.

If you attach that script to a sprite on a screen, it should work just fine, as long as you have a sound loaded in slot 50. Trying to play a nonexistant sound will crash the game.