Reply to Re: More trouble than it's worth.
If you don't have an account, just leave the password field blank.
With what you're doing, you could just use local variables, no need to waste globals if only a chest script needs them, though you would still need at least one global.
You could do something similar to what they do to store strings in integers, you could encode the information in a global variable and have a script that decodes it to tell you how many of each item is in the chest.
Something as simple as a number where each digit represents an item, having a maximum value of 9.
e.g:
3925310 could mean "three elixers, nine apples, two letters, five alk nuts, three claw swords, one light sword, no bows"
You could do something similar to what they do to store strings in integers, you could encode the information in a global variable and have a script that decodes it to tell you how many of each item is in the chest.
Something as simple as a number where each digit represents an item, having a maximum value of 9.
e.g:
3925310 could mean "three elixers, nine apples, two letters, five alk nuts, three claw swords, one light sword, no bows"