Reply to More trouble than it's worth.
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You would of course have to use some sort of global variable, I think pathfinder's idea sounds the best. There are no text variables in Dink.
You would need at least 3 variables, (X, Y and screen), and you would then need to attach a script to every screen, which runs and spawns your dropped item at the saved location and give it the appropriate attributes etc. I doubt visions would cut it.
Otherwise, no I do not understand what you mean.
You would need at least 3 variables, (X, Y and screen), and you would then need to attach a script to every screen, which runs and spawns your dropped item at the saved location and give it the appropriate attributes etc. I doubt visions would cut it.
Otherwise, no I do not understand what you mean.