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December 9th 2009, 06:50 AM
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metatarasal
Bard He/Him Netherlands
I object 
I would take a completely different approach here. Just put a little check in the pillbug script to check whether the pillbugs are dead and then run a different scipt with the &wiz information, something like this:

en-shdw2.c
void die(void)
{
if (get_sprite_with_this_brain(9,&current_sprite) == 0)
{
spawn("newscript");
}
}


And then you make a new script:

void main(void)
{
int &wiz = create_sprite(660, 114, 0, 581, 1);
say("`9Ok, I've had enough of you!" , &wiz);

<rest of commands>

kill_this_task();
}