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December 5th 2009, 07:26 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I think people would play it but to be successful, it can't be a simple port of Dink to an online version. The best days of the Dink community are in the past and to let the community grow again, I think there should be some incentive to join. Looking back on it, the main reason of Dink's success is the ability to shape your own adventures and share them with others. This is also the reason why the current community is alive but not thriving: there are no cutting edge D-Mods coming out that everyone talks about.

Although people have been very creative, the Dink engine is very limited and in these days, anyone who wants to create a game fiddles with things like Game Maker or PHP to create a web game. Flash is popular too.

If we could develop a solid sequel, like Dink 2 or Dink Online, which retains the Dink feeling but perhaps more appealing to the aspiring game developers, we could promote the game as a platform for creating RPG adventures. In terms of technical abilities, the scripting abilities should match those of real scripting languages, like Lua or JavaScript. Many good D-Mods were made by teenagers with lots of time on their hands and it's a nice introduction to programming in general because when it works, you see it happening on the screen - it's not moving bytes around in memory.

I think it would be great if you could submit your adventure (D-Mod) to a website, people could login and simply play your adventure. An easy way to keep people hooked would be to add achievements for completing D-Mods or certain quests and giving everyone a pretty profile to display them.