Reply to Re: Dead Dink - spike tiles
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It has to be set as person/creature/normal (name depending on which editor your using) for it to work. This is the only type that will be able to have a script attached.
Secondly, the touch will activate when Dink enters the sprite's hard box. Sizing above 100 usually results in a distortion of the box. This is probably your problem. Just press space to check the hard box and make your adjustments accordingly. Note that if you're using DinkEdit you have to make it hard to see the hard box.
Secondly, the touch will activate when Dink enters the sprite's hard box. Sizing above 100 usually results in a distortion of the box. This is probably your problem. Just press space to check the hard box and make your adjustments accordingly. Note that if you're using DinkEdit you have to make it hard to see the hard box.