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December 3rd 2009, 07:30 PM
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rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
Beat it again. But still there is no incentive to keep leveling up after you reach the end..

And a few bugs/things that could use improvement..

> A lot of your attacking enemies are missing either sp_distance (distance at which the enemy will attack Dink from) or sp_range (range of the attack). This is why some enemies don't attack unless you are basically at their center, and others attack continuously without reaching Dink. You need both.

> Enemy deaths are screwed up. I looked into your scripts and figured out why. The only enemies that need sp_base_death() are pillbugs, slimes, boncas, dragons, and spikes. The others should have a base death of -1. By having it set to -1, it will take the 5th sequence of the enemy's sp_base_walk(). Notice, this is where the death frames are for all the other monsters.

> Unneeded tiles/graphics/sounds/MIDIs packaged in. The only ones you need are the NEW ones you've added. If it's from the main game, don't include it.

> Still no replay value. When I get to the end, that's it. There's nothing to keep me interested. No new challenges, no new quests, no nothing. All that you can do after you reach the end is to grind. And since there's no competition or reward for this, it's basically a waste of time to do so.

EDIT:
Make that -1 for sp_base_death()
Also, the blue knight needs its sp_base_death() set.