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December 2nd 2009, 09:36 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Okay guys, I updated the file above, just in case you already downloaded the last one, here is the link again to the newer one:

Diablo BETA

These are the following changes if interested or not noticed:

The Skeleton was removed since its not ready to be seen yet, and incomplete.

The EXP/HP has been fixed to not "overlap text", now it constantly updates without the annoyance of not being able to read it. (thanks to the posts above, without there help it would not of been possible)

The Magic division changed from 6 to 4. This should help magic come arround earlier and before level 10. One note of this is that the higher your level and the more Vitality you put into your character the higher the magic will be. Its not as noticable at lower levels.

Now that is taken care of this is what I am looking for in your testing this D-MOD, I am looking for simply these elements, your comments on these elements and do they need improvements.

The Monsters EXP given:
Is the EXP fair for each monster you kill?

The Monsters Defence:
Does the monster have a fair defence or should they be harder to kill?

The Monsters Health:
Is the Monsters Health too high, fair, or too low?

The Monsters Damage:
Is the monsters attack too high, too low, or just right?

These and other elements of the mod are just a few examples of what I am looking for... Do these need improvement? Is there a balance? Is it unbalanced? Is it just right?

Again these are just a few of the ideas of what I am looking for in your help.

Do not complain about the monsters death animation, this is a glitch, and is not in the programming, sometimes the monster disappears, or sometimes they are still standing, or sometimes you actually see there death. If you have an idea of how to fix this issue tell me, but I will let you know first hand I tried everything in the scripts, and none seems to work.