Reply to Re: Diablo
If you don't have an account, just leave the password field blank.
This is attached to every screen on the map
void main ( void )
{
loop:
say_xy("Total EXP: &totalexp / Current EXP: &curexp / Next Level EXP: &nextlevel", 1, 360);
say_xy("Current Health: &life / &lifemax", 1, 380);
wait(1000);
goto loop;
}
I want to have it keep updating everytime a monster is killed or when dink is hit... how I do that without the text lapping over each other before a clear happens?
void main ( void )
{
loop:
say_xy("Total EXP: &totalexp / Current EXP: &curexp / Next Level EXP: &nextlevel", 1, 360);
say_xy("Current Health: &life / &lifemax", 1, 380);
wait(1000);
goto loop;
}
I want to have it keep updating everytime a monster is killed or when dink is hit... how I do that without the text lapping over each other before a clear happens?