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December 2nd 2009, 08:50 PM
spike.gif
TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
This is attached to every screen on the map

void main ( void )
{
loop:
say_xy("Total EXP: &totalexp / Current EXP: &curexp / Next Level EXP: &nextlevel", 1, 360);
say_xy("Current Health: &life / &lifemax", 1, 380);
wait(1000);
goto loop;
}

I want to have it keep updating everytime a monster is killed or when dink is hit... how I do that without the text lapping over each other before a clear happens?