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December 2nd 2009, 06:58 PM
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TGA
Peasant He/Him United States
"I Didn't do it!" - TGA 
Ok I just did a test of my own since a long time ago, and had a refresher.

This D-Mod is indeed the one with a custom Skeleton I was in the middle of working on, please dont post about it, and just avoid it untill level 15+ as it is hard for levels lower than 15ish.

Also before anyone gets mad becuase there magic is not rising or there appears to be no magic added, let me explain below how it works! When playing there are 3 Stat types, when you level you get 5 points to spend on them.

You start at Level 1 with 2 ATTACK and 2 DEFENSE and 0 MAGIC.

The points are as follows:

Strength
Defense
Vitality

Each one does a different thing for your character.

Everytime you level up up there are hidden bonuses that effect your character.

Strength does the following per point added:

STR += 1
STRENGTH += 5
STRENGTH += STR
STRENGTH / 2
Which adds ATTACK to your character.

Defense does the following per point added:

Defense + 1
Which adds DEFENSE respectively to your character.

Vitality does the following per point added:

VITALITY += 1
TEMPLIFE = 0
TEMPLIFE += VITILITY
TEMPLIFE / 3
LIFEMAX += TEMPLIFE
TEMPMAG += TEMPLIFE
TEMPMAG / 6
MAGIC = TEMPMAG

Which Vitality happens to add HP and MAGIC respectively and by the math calculated here.

I know this seems complicated, but its a way to balance out stats respectively for your character. In the long run you will benefit from High Vitility as a Mage.

Another thing after you level up and you use all your points your HP is regained to full max like other RPG's I have played.

The EXP is setup different and does not use the Engines EXP I created a "SHELL EXP SYTEM" to allow higher than 99999 EXP for higher leveling up balance. So instead of getting 99999 everytime to level up the EXP is calculated differently.

This calculation I wont reveal untill I see it is relevant to explain it.

Next thing that may be noticed is the TOTAL EXP is shown, and the CURRENT EXP and the NEXT LEVEL EXP is shown in yellow text.

The other thing shown is the current Health in numbers rather than a graphic. DO you get tired of having 2 red bars and never know how much HP you have left or how much you have gotten hurt? Well this TEXT description of your HP will tell you your total HP respectively in game as well. IN example:

Current HP 200/200

If hurt 50 points HP

Current HP 150/200

Its that simple!

If anyone has an idea on improving this, or knows other ways to do this graphically without altering the Engine? Please, let me know!

Thanks again, and good luck playing this D-Mod once it is out for BETA testing...