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Reply to Re: Idea: Creating scripts that are extremely versatile

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March 12th 2003, 07:07 PM
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Chrispy
Peasant He/Him Canada
I'm a man, but I can change, if I have to.I guess. 
Its also a good idea to have a base value, for a def/atk/magic/hitpoints stat, and just add a percentage of dink's to it... That way you can never have an too easy boss or you can make it so that you need lower stats in the start (say, if you have a base valuse of 1 and add 115% of dink's, that suckers not gonna go down if you cheat..)
You could also factor in dinks level to confirm large stats, but then it gets complicated.