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November 16th 2009, 07:47 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Actually, you are moving the burden of proof now because it's up to you to justify your claims that "it wouldn't work", "it's a dumb idea" and why we should "stop talking about it".

First, the powerfulness of JavaScript: JavaScript is certainly not like DinkC, it has the features you'd expect from a language and it's used to implement interactive web applications, such as GMail and AJAX-technology, like the JQuery library.

The very fact is that HTML5 is a rather new technology.. it's only available in recent releases of web browsers so it's not surprising that no large scale games have been build in it yet (as opposed to proof of concepts): although development of HTML5 started years ago, it wasn't available to a wide audience (i.e., the average user). I'm talking about HTML5 here, not JavaScript because that is around for a long time.

Like I said earlier, the implementations of HTML5/canvas in some browers are currently too slow which hinders development of large scale games too. But does that mean HTML5/canvas/SVG is incapable of doing so? Far from it because it allows arbitrary 2D (and 3D) drawing operations which makes it very suitable for game development (drawing tiles, drawing sprites, etc) and JavaScript enables interactivity of the game elements. Take, for example, this article.

When something is not here today does not mean it will not be here tomorrow.