Reply to Re: Web Dink
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Like a website, the player would need to download all the graphics from the server before he'd see them. After that, you can use JavaScript to move them around. You can also cut tiles from tilesets so the tiles don't need to be divided into separate files. I've created a small Dink screen in the web browser with HTML5/canvas but as soon as you try to make it interactive (i.e., Dink walking around), it currently becomes too slow.