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October 23rd 2009, 10:58 PM
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Someone
Peasant He/Him Australia
 
Haha, that thread looks like this one. Just because Dink can't do something easily, doesn't mean it can't do it at all magicman . Also, that thread reminds me that that the string variables or "supervars" are another way to make arrays in Dink, but these are pretty small. I think you can hold about 7 a-z (range of 26) characters in a DinkC int? I wrote functions to read/write "supervars" and put them in my tutorial, but I don't think anyone has used them.. (I used them in MouseDink though.)

Of course if the player can only choose between a small set of words, then it's easier to just do it as Wesley suggests