Reply to Re: remove hardness/spirit
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I'm not the experienced scripter, but my guess is that you can attach this script to the screen:
So if &bob becomes a number other than zero, the hardness of the invisible sprite should disappear. I have no idea if this will work live on the same screen.
Is spirit the new sprite? Awesome.
void main ( void ) { if (&bob == 0) { int &hard; &hard = create_sprite(xxx,yyy,#,#,#); sp_nodraw(&hard, 1); //this'll make the sprite invisible. sp_hard(&hard, 0); //the 0 means hard, 1 means not. draw_hard_sprite(&hard); //this'll draw the hardness box for the sprite. } else { sp_hard(&hard, 1); draw_hard_sprite(&hard); } }
So if &bob becomes a number other than zero, the hardness of the invisible sprite should disappear. I have no idea if this will work live on the same screen.
Is spirit the new sprite? Awesome.