Reply to Re: Some problems...
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For adding graphics to dink, you use the dink.ini
There should be a good tutorial on it somewhere...
but basically...i'll just copy one of the top lines from mine...
load_sequence_now graphics\newstuff\blocks\block- 40 1 14 12 -7 -2 7 2
That checks the dir graphics\newstuff\blocks for .bmp's named block. You name them block-01.bmp, block-02.bmp and so on, and it will load them all. The 40 is the seq, the 1 is the frame (just leave it as 1) and the rest are for hardbox and depth dot... you can either do those manualy, or in an editing program..theres got to be a tutorial somewhere more in depth, but thats the basics.
For windinkedit, ya..kinda after my times, haven't used it much, and it for some reason crashes when i open my dmod..i guess okaly-d dink is just too good for it
There should be a good tutorial on it somewhere...
but basically...i'll just copy one of the top lines from mine...
load_sequence_now graphics\newstuff\blocks\block- 40 1 14 12 -7 -2 7 2
That checks the dir graphics\newstuff\blocks for .bmp's named block. You name them block-01.bmp, block-02.bmp and so on, and it will load them all. The 40 is the seq, the 1 is the frame (just leave it as 1) and the rest are for hardbox and depth dot... you can either do those manualy, or in an editing program..theres got to be a tutorial somewhere more in depth, but thats the basics.
For windinkedit, ya..kinda after my times, haven't used it much, and it for some reason crashes when i open my dmod..i guess okaly-d dink is just too good for it
