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Reply to Re: cutscene with several monsters

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August 12th 2009, 07:48 PM
knights.gif
DinkKiller
Peasant He/Him United States
The world could always use more heroes 
No it may have been working for a while i just wasnt patient enough to wait for the monsters to walk on screen. well now they aren't so far off screen and they will walk a lot faster.

But the monster that is &current_sprite isnt moving or attacking...how do i fix that? >.>