Reply to AlkTree Script
If you don't have an account, just leave the password field blank.
Alright, I can understand most of this, but I can't seem to get it to work right for my apple tree. The problem is, the apples don't fall where I want them to, and sometimes they don't even move, they just appear. I need to know what I'm supposed to change, and how to change it. I changed &randx and &randy, but that's what messes it up. This is the original script with a couple of changes, and I need to change where they fall. Could someone help me?
void main( void ) { int &crap; int &randx; int &randy; int &fally; }
void talk( void ) { say_stop("Hey, that's an Apple tree.", 1); wait(250); }
void hit( void ) { &crap = scripts_used(); if (&crap > 170) { //don't make any more apples, there are 165 already on the screen..) return; } //lets make the apple fall down and give it an apple script &randx = random(200,320); &randy = random(80,0); &crap = create_sprite(&randx, &randy, 0, 421, 23); sp_speed(&crap, 1); move_stop(&crap, 8, 86, 1) &fally = random(80,110); sp_script(&crap, "s1-apple"); move_stop(&crap, 2, &fally, 1) }