Reply to Pilgrim's Enemy Graphics - questions
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Okay, I've done a prototype zip for the new enemy graphics and it comes to over 3MB.
Graphics included are: Dragon (including new graphics used in magic attack - ie Dink spinning, earth spike), Frog-bot, Necro-bot, Skull of Insanity, Bug-eyed Kicker, Rabbit, Fire Demon, Red Lord (knight). I've included .ini files and the source for scripts, including dragon's magic attack. What is not included are the sounds that I used... my thoughts being this is really a graphics development file, and you can just copy the sounds from the DMOD. (Assuming you have it still)
But I thought I'd canvas some opinions:
Is 3MB too big a file? Should I just do a zip for each enemy to ease the download for those authors who just want, for example, only the dragon, or skull of insanity?
Should I include the sound files?
Graphics included are: Dragon (including new graphics used in magic attack - ie Dink spinning, earth spike), Frog-bot, Necro-bot, Skull of Insanity, Bug-eyed Kicker, Rabbit, Fire Demon, Red Lord (knight). I've included .ini files and the source for scripts, including dragon's magic attack. What is not included are the sounds that I used... my thoughts being this is really a graphics development file, and you can just copy the sounds from the DMOD. (Assuming you have it still)
But I thought I'd canvas some opinions:
Is 3MB too big a file? Should I just do a zip for each enemy to ease the download for those authors who just want, for example, only the dragon, or skull of insanity?
Should I include the sound files?