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July 8th 2009, 06:00 AM
custom_skull.gif
Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I'm testing one thing:

void talk(void)
{
if (&story==0)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Wow!A talking well!",1);
wait (250);
say_stop("`2What?Haven't you seen a well talked?",¤t_sprite);
wait (250);
say_stop("Ummm...Yes.",1);
wait (250);
say_stop("`2dang£¡",¤t_sprite);
wait (250);
say_stop("...",1);
wait (250);
say_stop("`2There is a stone,hit it.",¤t_sprite);
wait (250);
say_stop("Fine.",1)
&story=1;
}
if (&story==1)
{
say_stop("`2Hit it!",¤t_sprite);
}
if (&story==2)
{
say_stop("`2Well done.",¤t_sprite);
wait (250);
say_stop("<sigh>",1);
&story=3;
}
if (&story==3)
{
say_stop("`2Hey.",¤t_sprite);
wait (250);
say_stop("Hey.",1);
}
}
void hit(void)
{
say_stop("`2grrr!",¤t_sprite);
}


I'm not sure if it helps, but try to put spaces like this
(&story == 0)
and so on. Another thing you should do is check out if the story is equal to 0 as Patrunjelu said.